![]() ![]() The Sims Medieval was quite a radical step away from other Sims games, but it hasn't been explored to its full potential. There were elements that would have felt familiar to players, but these were mixed in with RPG features, options to send Sims out on quests and level up, and a communal kingdom ambition instead of more personal goals for each Sim. Fans might have expected to be able to design their own castle or cottage and control a family of medieval peasants or Middle Ages royalty – basically, the same old Sims but with an old-timey twist – but The Sims Medieval was something quite different. RELATED: The 23 Best Real Life Simulation Games, According To Metacritic The Sims Medieval's Unique FocusĮven before its release, The Sims Medieval felt like a huge departure for The Sims franchise. However, some areas of the extensive Sims back catalog definitely deserve a second look, and perhaps none more so than The Sims Medieval. It's one of the best-selling video game series of all time, and it has almost too many iterations and expansion packs to count. Over the decades since the first game launched, The Sims has experimented with other avenues, like SimCity, The Sims Stories, and The Urbz: Sims in the City, as well as branching out onto numerous platforms. More recognizable for its contemporary iterations of the life simulation genre, The Simsstill hasn't shied away from reinventing itself or pushing the boat out in more ways than one, including with the upcoming "Project Rene." However, some fans think it's high time that the developer revisits The Sims Medieval – undeniably one of its more forgotten properties.įirst released in 2011, The Sims Medieval was an unexpected twist on The Sims formula. Maxis and Electronics Arts' beloved series has tried many different formats over the years, including some more off-the-wall ones like The Sims Medieval.
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